Curriculum


The Masters of Education in Learning Design and Technology program is for students who want to become educational program designers.

As an LDT student, you will learn how to leverage technology, draw insights from learning and motivation research, and design learning experiences. Our faculty members have designed the curriculum based on input from an advisory board comprised of leaders from a variety of industries, from museums to higher education institutions and the military. Rather than focusing solely on the acquisition of technical skills, it emphasizes a holistic understanding of the design and management of technologically mediated learning environments.

“The professors teach you about best practices while modeling them live-time in class. It’s so helpful to see the application of these principles and practices while thinking about how we can translate them into our professions.“

Alana Okamoto
—LDT ’16

The curriculum consists of 30 units, including:

1. Master’s Program Common courses

  • Framing
  • Diversity
  • Research Design

2. Program-specific courses

  • Learning and Motivation
  • Human Development
  • Instructional Design
  • Media Selection and Evaluation
  • Assessment and Evaluation
  • Design of Learning Environments

3. Capstone

The program culminates in the “Master’s Studio,” a practice-oriented capstone where you will conduct a practical application of learning and design theory by designing or evaluating a learning product, such as a learning module or website, that demonstrates effective application of the program’s theories and concepts.

Upon graduation you will be able to:

  • Design and implement learning experiences through face-to-face, technology-enabled, and/or blended learning formats
  • Select and evaluate media and technologies to support learning and motivation outcomes in diverse learning environments